Most of the advanced role playing games, such as Dungeons and Dragons or the Marvel Super Heroes Role-Playing Game require the use of one person to act as an arbitrator in the game, someone to help set up the adventure, keep everything running smoothly on track, and to handle all of the threads that each player or character might be involved in. The Game Master will be one who helps the players with keeping track of all of the rules of the game along with moderating the players so that chaos does not take over the game.
Friday, October 18, 2013
Thursday, October 17, 2013
The Forgotten Demographic - How Female Gamers Can Make Your Games a Success
Rarely do you walk into a video game store and see many game titles catered exclusively for the female game audience. There is virtually no big box support for such titles as they spend millions of dollars catering exclusively to male audiences. After all, conventional wisdom would suggest that since only games for males are being made, that only males are interested in playing video games. This couldn't be further from the truth, a fact often overlooked by larger game publishing companies such as EA, Activision or Take-Two. The statistics alone disprove the notion that girls are not interested in spending time playing video games. The Sims is the best selling game of all time and a large amount of its success can be attributed to its loyal female fan base. 40% of all girls in Australia that participated in a survey admitted to spending time online playing video games as well. This is a global trend that as more game enabled devices are available, so does the potential audience for your products. From personal experience I can attest to the power of focusing on the female gamer audience and the amount of success it can bring to your game portals. Hopefully this article can shed some light on what you can do to acknowledge the female audience and entice them to use your product.
Video Game Tester - Get Paid to Play Video Games
Ever since the economy started going down the drain, a lot of good, hard working people lost their jobs. Most people don't even know where to look cause their so used to having a job and following the same routine every week. But what if i told you, you can make top dollar playing video games? No it's not too good to be true.
Virtual Worlds For Kids - Safe Or Not?
Virtual worlds for kids have been popping up all over the place since the announcement of Club Penguin being acquired by Disney for 350 million dollars, each one hoping to be the next Club Penguin.
For the uninformed, Club Penguin is a virtual world built for the kids where they can buy items, such as pets, clothing, food, etc, and get jobs to work for money. They can socialize with other players, throw snowballs and dance with each other, etc. It is a essentially a social and gaming platform for kids.
For the uninformed, Club Penguin is a virtual world built for the kids where they can buy items, such as pets, clothing, food, etc, and get jobs to work for money. They can socialize with other players, throw snowballs and dance with each other, etc. It is a essentially a social and gaming platform for kids.
Wednesday, October 16, 2013
The Role of the Cleric in Role Playing Games
The Cleric is one of the most long standing playable character classes in many role-playing games. This role is also one of the most expansive and potentially powerful characters usable, depending on the edition of the game that one is playing.
Steampunk As a LARP Game?
Steampunk, a term that can be used loosely in terms of fiction, has been around since the 1980's. Remember the 2003 film The League of Extraordinary Gentlemen? This film literally popularized the steampunk genre. It is listed a sub-genre of fantasy and exploratory fiction. While steampunk can be found in any genre, whether it be historical, futuristic, or goth, often the era that steampunk is often used in would be the 19th century, or the Victorian era. The predominant theme would be science fiction or fantasy, where fictional technological inventions would be created and used.
Wednesday, October 9, 2013
The Next Club Penguin - Where is It?
At the time of Club Penguin's acquisition, there were 12 million registered users, with about 700,000 of these paying subscribers. Each of them paid an average of $6 monthly, bringing the monthly subscription revenue of Club Penguin to an approximate 4.2 million dollars. To top it off Club Penguin was also making money off virtual goods and online merchandise. For a 3 man team sharing that amount of dough per month that's pretty good money!
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